To those who read what I write. Thank you for sticking with me even as my posts have gotten father and farther apart. I thought my life was going to get slower as I got older, but that just isn't the case. There are a bunch of reasons for ending my blog, but the biggest … Continue reading I am calling it quits for this blog.
SASL Campaign. Mission- Cautious Advance. June ’41. 1.1
After the first two turns, I felt like I was in a good spot. My company was split into two groups. The first was to move on board and secure the first VPO location. The second was to move up the middle, take the multi-level building in the center of the map and turn right … Continue reading SASL Campaign. Mission- Cautious Advance. June ’41. 1.1
SASL Campaign. Mission- Cautious Advance. June 1941. 1.0
So let's get this thing rolling. I am starting my SASL (Solitaire Advanced Squad Leader) campaign. I have chosen to go with the Wehrmacht in June 1941 kicking off Operation Barbarossa. I am using the suggested Kompanie composition from the module and instead of a random pick for the first scenario, I have chosen to … Continue reading SASL Campaign. Mission- Cautious Advance. June 1941. 1.0
Time to get playing
A short note, kind of for myself to get my butt moving on some games. Since my Fields of Fire campaign practice game, things have gotten a bit busy for me and I have so much to play. In November, my mom was diagnosed with stage four kidney cancer, which had spread to her lungs … Continue reading Time to get playing
Fields of Fire Vol 1. Normandy practice game end.
So a reader commented that he was interested in seeing if I could clear the first two rows. Like he thought perhaps I didn't realize that clearing them was part of the victory conditions. Damn. I forgot about that part. Now I've got more work to do. Thanks Granger44, at least one of us was … Continue reading Fields of Fire Vol 1. Normandy practice game end.
Fields of Fire Vol 1. Normandy, practice game turns 5-6.
As I begin turn 5, I have an enemy command post in the second row, fourth column. I also have an enemy HMG team in second row, third column and two minefields in the first row, second and third columns. All four of these enemy pieces are stopping up my attack. Fortunately, I had designated … Continue reading Fields of Fire Vol 1. Normandy, practice game turns 5-6.
Fields of Fire Vol. 1. Normandy Practice game turns 3 and 4
As I began turns 3 and 4, it was apparent I wasn't going up the middle anymore. the flanks were the only solution. I needed to out-maneuver the enemy HMG anyway, so my guys were going to go out to the edges of the map and hope for the best. I had forgotten a couple … Continue reading Fields of Fire Vol. 1. Normandy Practice game turns 3 and 4
Fields of Fire Vol. 1. Normandy practice game turns 1-2
So, Fields of fire. A game that gets both high praise and scathing criticism. The high praise comes from it's great immersive gameplay, crushing decision making for the player, a feeling that someone got platoon level game play right, and of course good fun. The criticism stems from a rulebook that many find somewhat incomplete, … Continue reading Fields of Fire Vol. 1. Normandy practice game turns 1-2
J9 A Stiff Fight
Time to get back to ASL. Longtime friend Greg Schmittgens and I got together over live VASL to play J9 A Stiff Fight. A smallish firefight between my troops of the Emperor's best and Greg's Gurkhas. My Japanese are a mix of elite and first line troops supported by three Chi Ha tanks. Greg's Gurkhas … Continue reading J9 A Stiff Fight
D-Day at Omaha Beach 1.0
I've had D-Day at Omaha Beach for a while now, and have started it a couple of times. After playing the introductory scenario a few times it was time to go for the whole beach with the regular scenario "The First Waves". I'm sure most are familiar with DDOB but a little intro from me … Continue reading D-Day at Omaha Beach 1.0
The Dark Sands Campaign: Turns 2 and 3
Turn 2 and I was looking to clear up Sollum and Bardia. I was definitely not going to get as far as the commonwealth did historically before 21 Panzer entered the scene. Ultimately, my top goal was to push Jason's Italians out of Tobruk, but that was looking doubtful also. I felt I had … Continue reading The Dark Sands Campaign: Turns 2 and 3
The Dark Sands. Campaign, Turn 1
With ASL on hold, Jason Wert and I chose to dig into the desert with a trip to Egypt and Libya with Ted Raicer's The Dark Sands: War in North Africa, 1940-42, from GMT. Ok, so something here that I'm sure will seem a bit weird. The battle for Berlin in 1945 is my … Continue reading The Dark Sands. Campaign, Turn 1
The Hunters: Type VIIB U-48 Walter Stohl, Kapitanleutnant. Patrol Journal September, 1939-
KptLt Patrol Journal. Sept 1939. U-48 assigned it's initial patrol: British Isles. The journey out of port and into open water was uneventful as we made our way to find enemy targets off the English coast. Sept 17, 1939. Contact is made. A convoy of small freight vessels steaming north. The crew skillfully moved … Continue reading The Hunters: Type VIIB U-48 Walter Stohl, Kapitanleutnant. Patrol Journal September, 1939-
Stepping away from ASL for a while.
I am close to burning out. Plus the situation around the world is getting to me. I am finding it very difficult to get to ASL stuff. I'm not playing well, and VASL continues to crap on me, and that is a bad combo. This will be a lengthy ASL hiatus. I've got some other … Continue reading Stepping away from ASL for a while.
G20 Camp Nibeiwa
Next up for Jeff Buser and I in the desert was G20 Camp Nebeiwa. Another old General scenario which was an ASLUG scenario before that with a decided British tilt, this version is 4-2 Italian on ROAR. Boards 28, 29 and half of boards 30 and 31 with some dier and hillock overlays. It … Continue reading G20 Camp Nibeiwa
FT227 Damsels in Distress
Mike loves to play Italians in ASL. He enjoys the challenge of taking crappy troops and doing what it takes to win with them. Ordering the Italian pack from LFT was a no brainer for him. He picked out three scenarios for me to choose from and I landed on FT227 Damsels in Distress. … Continue reading FT227 Damsels in Distress
Hatten in Flames CG1: 11 Jan, 1945
Bud and I finally got day three of the Hatten in Flames CG done. It took some doing. During the fall, winter and spring months, it is difficult for us to get together to play. Summertime is when we get most of our playing done. We were unable to finish day three over … Continue reading Hatten in Flames CG1: 11 Jan, 1945
2019 and 2020
A quick look at my 2019 and then forward to 2020. ASL for me in 2019 amounted to 30 games played if we include the 3 scenarios so far completed in Hatten, with 10 games won. Yep, that is plenty pathetic, but then when you consider that I am terrible at ASL, it isn't too … Continue reading 2019 and 2020
RPT52 Death Rattle
VASL has heard my grievances and has thrown me a bone. I don't expect it to last. My last game finished in 2019 was RPT52 Death Rattle with Joe Moro. Eight British squads and two Comets (!) must clear 6.5 German squads from the multi-hex buildings between H and P on board S. The … Continue reading RPT52 Death Rattle
A39 Showdown at Tug Argan Pass
Have I mentioned that VASL hates me? One day the program is going to stop and realize that it has punished me enough. That I have done nothing to it to warrant the treatment I have received at it's hands over the last couple of years. Yes, I know, we only remember the bad … Continue reading A39 Showdown at Tug Argan Pass
Skies Above the Reich. My first campaign: Pt 1
I have had some solitaire games for a long while. The first that I owned was a gift to me from my wife when we first got married. Part of the Ambush! family, she bought Battle Hymn and it's expansion Leatherneck, these basically being Ambush! in the Pacific. I played them a few times … Continue reading Skies Above the Reich. My first campaign: Pt 1
FB4 HKL259
Patrick Palma picked up this game of FB4 with me as the next scenario in my Road to Berlin. I am playing the Allies, so got the Russians on the attack in Budapest. This one requires my Russians to descend a hill while attacking some solid SS troops and a few low quality Gendarmes. … Continue reading FB4 HKL259
J162 African Brothers – Dicing 101
My old friend Will Willow and I got paired up in another on-line tournament and we chose African Brothers for our game. J162 is set in Kenya, in 1940 and features a skirmish between the King's African Rifles and elements of Africa Orientale Italiana. Three boards, including one of the 'Fort' boards set the … Continue reading J162 African Brothers – Dicing 101
A61 Across the Wire
Jeff Buser and I play on Sunday evenings. Jeff is a better player than I am, but we get along good and he will play anything, anytime, anywhere. We originally got together on-line playtesting some future French stuff for Steve Swann, then he picked up a couple of night scenarios with me. After the … Continue reading A61 Across the Wire
J158 It Don’t Come Easy
I will confess to you now........ I love Deluxe ASL. I think the ASL community has a love / hate relationship with DASL. They either love it or they hate it. I don't think there is a lot of "it's OK" feelings out there. For you non ASL players out there, DASL was created … Continue reading J158 It Don’t Come Easy
BoF2 A Polish Requiem
My next opponent in the CyberVASL tournament was Pablo Garcia and BoF2 A Polish Requiem was our choice. I got the attacking German forces while Pablo defended with the Poles. BoF2 is six turns featuring early war action in Poland with a mostly first line German force with Panzer I, II and very early … Continue reading BoF2 A Polish Requiem
A brief update.
So, quite a bit has been happening since my last post. I have finished up a number of ASL scenarios, cautiously played through the introductory scenario of D-Day at Omaha Beach, got in a game of Warriors of God, began reading the rules for Skies Above the Reich, was charged for my forthcoming copy of … Continue reading A brief update.
Hatten in Flames CG1: 9 & 10 Jan, 1945
Like virtually everyone else who plays Advanced Squad Leader, I pre-ordered Hatten in Flames when the opportunity arose. When I had it my grubby hands, I was astonished. Two campaigns, a single beautiful map, and one double sided page of rules. No new terrain and no new unit types. Just down and … Continue reading Hatten in Flames CG1: 9 & 10 Jan, 1945
AP34 Bocage Blockage and some other ponderings.
I normally post a nice AAR of my games after playing them, complete with pictures and whiny commentary. For a recent ASL scenario I played however, I won't be making much fuss about it. The reason is simple: AP34 Bocage Blockage went well enough, hell I almost pulled out a win. Steve … Continue reading AP34 Bocage Blockage and some other ponderings.
TAC9 Lezongar Stronghold
At the same time we were playing TAC7, Pierce and I were having a go at TAC9. We always have 2 games going at once. It's strange how luck runs in streaks. There are a number of players out there who don't rely on luck as much as some. In our ASL community we … Continue reading TAC9 Lezongar Stronghold
TAC7 Trap in Carpiquet
Pierce Mason seemingly had my number. Six games of TAC scenarios, six losses including an extremely frustrating armor clash in TAC8. ASL was still treating me badly on the luck side, and while this scenario started off with a bang for me it would frustrate me to no end as Pierce seemed to always … Continue reading TAC7 Trap in Carpiquet
BFP-27 Chapei Chockblock
Well, Jeff Sewell handed me ass-whoopin number two out of two in the early stages of playing the Blood and Jungle scenarios. Until I get my act together, I expect that to continue for two reasons: The biggest reason. Jeff is a far better player than I am. Second, I seem to have a … Continue reading BFP-27 Chapei Chockblock
Festung Budapest CGIII: City of Eternal Heroes. To the End
Mike and I got started on day 3 of our Festung Budapest CG and things weren't looking terrible for my Russians. I had won the first two days, and felt I was in an OK position. I hadn't suffered much damage and learned my lesson about field phones, but I couldn't help … Continue reading Festung Budapest CGIII: City of Eternal Heroes. To the End
My Texas Team Tournament, 2019
I made the trip alone this year. Bud was to go with me, but a death in the family the week before made it impossible for him to attend. Naturally my condolences to him and his family. Many people asked about him and all offered their sympathy. The 9 hour trip down went smoothly, … Continue reading My Texas Team Tournament, 2019
My last three months. A summary
Well, it's been three months since I last confess...…….er…….submitted a blog post. Things got sideways for me. Very busy, a stint in the hospital, a kid graduating college, end of the season at work and things just piled up. Fortunately, I was able to keep up with my squad leader games, so a lot … Continue reading My last three months. A summary
BFP-26 Armored Samurai
I consider myself an average player.....very average. I have my good games and my bad games, just like anyone else. Then I have one every once in a while that makes me wonder just what I have actually learned over the last 20'ish years playing ASL. After having Jeff Sewell answer my call to … Continue reading BFP-26 Armored Samurai
BoF11 Second Thoughts
Well, I have been AWOL from my blog for the entire month of February. Bunch of stuff going on. Work stuff, home stuff, random stuff. But now I've got to get back to it, four reports, plus another one imminent...…… they're starting to pile up. My old Squad Leader online buddy Jason Wert is … Continue reading BoF11 Second Thoughts
BFP-72 Police Action
My next opponent in the CYBERvasl tournament was Martin Kristensen. We chose BFP-72 from the Blood and Jungle pack by Bounding Fire Productions. B&J is a very popular scenario set featuring scenarios set in the Pacific theatre. This scenario is an all infantry affair, taking place on two half boards. I must say, this … Continue reading BFP-72 Police Action
WO16 Wildcat Strike.
After putting out the call for an opponent for a PTO scenario, Ken Dunn answered and said he would be up for a game. We chose WO16 Wildcat Strike from one of the Winter Offensive packs. This is an American - Japanese affair with some nice toys, played on two half boards. 6.5 turns, … Continue reading WO16 Wildcat Strike.
Festung Budapest. CGIII City of Eternal Heroes. 3 Feb, 1945
Mike and I sat down to slug it out in the streets of Budapest for day 2 of our CG. As recounted in my last blog entry on this CG, I had made fairly solid progress in the north (the Russian right) against some less than eager Hungarian troops, and while they put up … Continue reading Festung Budapest. CGIII City of Eternal Heroes. 3 Feb, 1945
TAC 6 Counterattack at Villers-Bocage
Let me start by saying I just must have missed something, because I didn't get this scenario. It looks great on paper. British, Germans, Normandy. Hedgerows, elite infantry, Cromwells, Tigers and a Firefly. Sweet, right? It was my turn to attack, and so my German infantry and armor of Schwere SS Panzer-Abteilung 101 were … Continue reading TAC 6 Counterattack at Villers-Bocage
Looking towards 2019
Looking around at the blogs I follow, there are a lot of them remembering 2018. I have some memories of gaming last year, but I have decided to look into what is coming up for me in the next 365 days. I have never been a guy who has kept track of stuff very well … Continue reading Looking towards 2019
Festung Budapest. CGIII City of Eternal Heroes: 2 Feb, 1945
After a preliminary scenario to get the feel of Festung Budapest, and for Mike to get the ASL feel back, we embarked upon Campaign Game III: City of Eternal Heroes. The Russian juggernaut in 1945 rolled into Buda and Pest to finish the Hungarian and German forces holding the city. Our campaign takes … Continue reading Festung Budapest. CGIII City of Eternal Heroes: 2 Feb, 1945
J106 Marders Not Martyrs
My next opponent in the CyberVasl tournament was Tom Arnold. We chose J106 Marders not Martyrs. Tom asked if we could exchange files over Skype which was new to me. I use Skype for live play and also when I was in a World of Tanks clan to platoon in-game. It worked out pretty … Continue reading J106 Marders Not Martyrs
A59 Death at Carentan
The next round of VASLeague matched me up with Jonathan Kapleau of New Jersey. We chose A59 Death at Carentan for our game, I got the Germans in this attack / counterattack scenario. A59 is one of those scenarios that you have either played or have had on your list to play and just … Continue reading A59 Death at Carentan
J62 Lee’s Charge
Jason Wert and I moved to the second scenario of my 'Road to Berlin' trip which is listed on this blog. J62 Lee's Charge is a small scenario on half board 19 set in Belgium, January 3, 1945. I am playing the allies in this series so got the Americans. This one is as … Continue reading J62 Lee’s Charge
Festung Budapest CG III and Valor of the Guards CG IV. I like BIG ASL.
It's no secret to the people I play regularly that if I can choose, I would rather play big ASL. By which I mean big, meaty scenarios, lots of units and lots of stuff going on, perhaps not completable in a single day. These kind of games have a different feel … Continue reading Festung Budapest CG III and Valor of the Guards CG IV. I like BIG ASL.
BRV 6 Opera of Death
Berlin. I don't know what it is about this part of the WWII conflict that mesmerizes me. I love reading about it, writing about it, and gaming it. For whatever reason, the history of the battle for this city at the end of the war compels me to pay attention to it. Adam Lunney … Continue reading BRV 6 Opera of Death
J178 Old Friends
After our game of ASL 87 Good Night Sweet Prince , Rick Carter and I set up J178 Old Friends to see if I would have better luck. Luck had nothing to do with it. J178 pits a German force of first and second line infantry, two Panthers, a MKIV, StuG and an AA halftrack … Continue reading J178 Old Friends
FB 2 The Devil’s Free to Have a Try
Mike and I are gearing up to play Festung Budapest CG III and needed a warm up. Mike hadn't played ASL in a while (a long while) and needed to knock off the rust. Usually a rusty Mike is not a bad thing for me. Rusty Mike is still a far better Squad Leader … Continue reading FB 2 The Devil’s Free to Have a Try
TAC4 I Remember
Boy, did I screw the pooch on this one. Continuing our trek through all of the TAC scenarios, the next one on the list for Pierce and I was TAC 4 "I Remember". This is a fairly large scenario. Four boards including the river boards (7 & 8) and ten turns. It was my … Continue reading TAC4 I Remember
J166 Maximum Aggression
As part of the CyberVASL tournament, I was matched up with none other than the TD himself, Sergio Puente. I chose J166 Maximum Aggression as one of my scenarios to pick from and Sergio liked the looks of it, so I got the Japanese and away we went. Set in Malaya in 1941, this … Continue reading J166 Maximum Aggression
Ici, c’est la France! and Washington’s War
Mike and I were making our way through his game collection, playing all the stuff he hadn't been able to play. From sailing ships to late 50's conflicts, we finished them up with Ici c'est la France! and Washington's War. Ici c'est la France! After the fantastic Dien Bien Phu … Continue reading Ici, c’est la France! and Washington’s War
VotG 14 Pavlov’s House
So, Pierce Mason and I are currently playing the TAC scenarios in order by pbem, it was inevitable that he and I would be matched up in the VASLeague tournament that is put on annually by Enrico Catanzaro. Difference here being that we have to play live over VASL. Not a problem We chose … Continue reading VotG 14 Pavlov’s House
Texas Team Tournament 2018
Bud Garding and I headed south to our 18th straight Texas Team Tournament. It is a fairly long trip, but it is always worth the drive to get in some ASL, eat some great food, see our old friends and make some new ones. Most years I play some games against people I have … Continue reading Texas Team Tournament 2018
TAC 3 Uneasy Withdrawal.
Pierce and I made a serious mistake with TAC 2, affecting the scenario in such a way that we would only be able to fix it by starting over. We elected to move on. TAC 3 is an eight turn scrap between my mix of elite and first line Japanese and Pierce's group of … Continue reading TAC 3 Uneasy Withdrawal.
J19 Merzenhauzen Zoo
Got a game up on VASL pbem with Tom Lavan of Colorado. He was looking for someone to play J19 Merzenhauzen Zoo. He told me that he had found an opponent but was interested in getting another game of it playing the other side. That would give me the German in this nice, meaty … Continue reading J19 Merzenhauzen Zoo
Festung Budapest 1 Uncles and Pups
I needed an opponent to get started on my "Road to Berlin" trip through ETO scenarios taking place on or after January 1, 1945. The list is long, and I have no doubt I will keel over from old age long before I finish it, but hey, gonna give it a shot and have … Continue reading Festung Budapest 1 Uncles and Pups
ASL 204 Human Bullets
Well, after a 20 year wait. Mike and I finally sat down to a scenario of ASL from an official MMP Korea module. When I say 20 years, let me elaborate a bit. Three years after Mike introduced me to ASL we went to our second tournament: March Madness '99. March Madness nowadays is run … Continue reading ASL 204 Human Bullets
Dien Bien Phu: The Final Gamble. Rubber match, scenario A
Mike and I got together to play the full Dien Bien Phu: The Final Gamble scenario. Our first two games were Scenario B, which basically cuts the first two strongpoints: Gabrielle and Beatrice, out of the game and cutting 6 turns. We took on Scenario A, with the Vietminh starting on the outer edge … Continue reading Dien Bien Phu: The Final Gamble. Rubber match, scenario A
Dien Bien Phu: The Final Gamble. Playing #2- Part 2
When Mike and I resumed our game, I had moved past most of the outer strongpoints and was approaching the main encampment. Mike had deftly abandoned each outer strongpoint before I could encircle them, saving his Legionnaires for further fighting later on. I was right on, or just ahead of the pace I needed … Continue reading Dien Bien Phu: The Final Gamble. Playing #2- Part 2
Opening my gaming horizons.
My experience with wargames started a long time ago. In my early teens, I started gaming with Dungeons and Dragons, and while I had a great time with it, it was another TSR game that got me on the path I'm on now. I bought Dawn Patrol. World War I aircraft have always fascinated me … Continue reading Opening my gaming horizons.
J103- Lenin’s Sons. My personal disaster.
So I entered the VASLeague tournament on Gamesquad. I had played in it before but it had been a few years. My initial opponent was Jay Dragonetti of Virginia. It took me a bit to get with him for this game, first it took us a few days to choose a game, then on … Continue reading J103- Lenin’s Sons. My personal disaster.
Dien Bien Phu: The Final Gamble. Playing #2 – Part 1
After surrounding my French Legionnaires in our first playing, ending with my surrender, Mike and I flipped the game around and it was my turn to attack with the Vietminh. In both games, we have played scenario B which starts the Vietminh closer to the main fortifications, essentially removing the need for the capture … Continue reading Dien Bien Phu: The Final Gamble. Playing #2 – Part 1
Dien Bien Phu: The Final Gamble Pt.2
Mike and I got together over the last two game nights and finished up our first playing of Dien Bien Phu: The Final Gamble by Legion Wargames. We were ready to start the last rain turn, 21-23 April. After this it was monsoon time for the remainder of the game. Then things get difficult … Continue reading Dien Bien Phu: The Final Gamble Pt.2
Three ASL Things.
First thing. What I hope to get out of this blog is to possibly fix some of the little nagging things I do when I play Squad Leader that continue to cost me. I'm not obsessed with winning, (I would definitely like to win more though) but I would like to at least … Continue reading Three ASL Things.
Dien Bien Phu: The Final Gamble. Pt 1
With Victory Game's Vietnam: 1965-75 put on the back burner for a bit, Mike and I have turned our attention to a different earlier conflict in Vietnam: Dien Bien Phu. Any of us who like history know the story of General Giap's Vietminh manhandling artillery into the mountains surrounding the valley in which the … Continue reading Dien Bien Phu: The Final Gamble. Pt 1
My second try at a blog
So I left ASL for a while. My computer had issues, I was getting my butt kicked regularly by Mike (much better at games than I) and I just wasn't feeling it. After my last trip to Texas for the Tournament in Round Rock in June, I was getting amped up to play Squad Leader … Continue reading My second try at a blog
TAC 1 Dropping off at Maleme?
Well, I love ASL because of all the cool stuff you can re-create. Armored clashes, infantry scuffles, the entire battle of Stalingrad, crossing rivers on boats, gliders and ........... Paradrops. Pierce Mason is a man on a mission. He's got like 500 games all going on at the same time and wants to play … Continue reading TAC 1 Dropping off at Maleme?
Berlin: Red Vengeance 1 Tactical Doctrine
I have owned Berlin: Red Vengeance almost as long as I have been playing ASL. After collecting all the needed core modules and such, B:RV was the first non official ASL product I ever bought. One of my first PBEM (not VASL) games was B:RV 2 Run For Your Lives against Xavier Vitry many … Continue reading Berlin: Red Vengeance 1 Tactical Doctrine
Vietnam 1965-1975 Reboot
Mike and I have decided to suspend our playing of Victory Games' Vietnam 1965-1975. The reasons are pretty basic. When playing the campaign, this game can take upwards of 120 hours to complete, so you better not gack the beginning. Looking at where we were and what had transpired so far, we determined that Mike's … Continue reading Vietnam 1965-1975 Reboot
J179 Resignation Supermen
Jim Thompson and I played J179 Resignation Supermen over VASL PBEM. It was short, fast and brutal to my German troopers. Set on board 51, this is 6 turns in 1945. The end of the war is nigh and a mixed bag of Germans are trying to occupy three of four factories or making … Continue reading J179 Resignation Supermen
VotG 9 Eviction Notice.
Picked up a game with Carlos via Gamesquad. He wanted to play a Valor of the Guards scenario and chose Eviction Notice. I had played one other VotG scenario before: Siberian Shockwave, so I had some experience with it. But hey, it's just more Red Barricades right? Eviction Notice is a smallish scenario set … Continue reading VotG 9 Eviction Notice.
ASL 87 Good Night Sweet Prince
Thumbing through my scenarios looking for one to play via PBEM on VASL (only recently figured out what happened to my computer and VASL from before) I stopped on 87 Good Night Sweet Prince. I have never played one of the two(?) scenarios with the Nimbus motorcycles. After asking for an opponent at Game … Continue reading ASL 87 Good Night Sweet Prince
Vietnam 1965-1975: part 2, Summer 1965
After our first evening with Vietnam 1965-1975 by Victory Games, we were able to get down to the actions on board during our second night. Both of us have been reading all the guides and after action reports we can get our hands on. This campaign generally takes over 120 hours if it is played … Continue reading Vietnam 1965-1975: part 2, Summer 1965