I am calling it quits for this blog.

To those who read what I write. Thank you for sticking with me even as my posts have gotten father and farther apart. I thought my life was going to get slower as I got older, but that just isn't the case. There are a bunch of reasons for ending my blog, but the biggest … Continue reading I am calling it quits for this blog.

SASL Campaign. Mission- Cautious Advance. June ’41. 1.1

After the first two turns, I felt like I was in a good spot. My company was split into two groups. The first was to move on board and secure the first VPO location. The second was to move up the middle, take the multi-level building in the center of the map and turn right … Continue reading SASL Campaign. Mission- Cautious Advance. June ’41. 1.1

SASL Campaign. Mission- Cautious Advance. June 1941. 1.0

So let's get this thing rolling. I am starting my SASL (Solitaire Advanced Squad Leader) campaign. I have chosen to go with the Wehrmacht in June 1941 kicking off Operation Barbarossa. I am using the suggested Kompanie composition from the module and instead of a random pick for the first scenario, I have chosen to … Continue reading SASL Campaign. Mission- Cautious Advance. June 1941. 1.0

Fields of Fire Vol 1. Normandy practice game end.

So a reader commented that he was interested in seeing if I could clear the first two rows. Like he thought perhaps I didn't realize that clearing them was part of the victory conditions. Damn. I forgot about that part. Now I've got more work to do. Thanks Granger44, at least one of us was … Continue reading Fields of Fire Vol 1. Normandy practice game end.

Fields of Fire Vol 1. Normandy, practice game turns 5-6.

As I begin turn 5, I have an enemy command post in the second row, fourth column. I also have an enemy HMG team in second row, third column and two minefields in the first row, second and third columns. All four of these enemy pieces are stopping up my attack. Fortunately, I had designated … Continue reading Fields of Fire Vol 1. Normandy, practice game turns 5-6.

Fields of Fire Vol. 1. Normandy Practice game turns 3 and 4

As I began turns 3 and 4, it was apparent I wasn't going up the middle anymore. the flanks were the only solution. I needed to out-maneuver the enemy HMG anyway, so my guys were going to go out to the edges of the map and hope for the best. I had forgotten a couple … Continue reading Fields of Fire Vol. 1. Normandy Practice game turns 3 and 4

Fields of Fire Vol. 1. Normandy practice game turns 1-2

So, Fields of fire. A game that gets both high praise and scathing criticism. The high praise comes from it's great immersive gameplay, crushing decision making for the player, a feeling that someone got platoon level game play right, and of course good fun. The criticism stems from a rulebook that many find somewhat incomplete, … Continue reading Fields of Fire Vol. 1. Normandy practice game turns 1-2

The Hunters: Type VIIB U-48 Walter Stohl, Kapitanleutnant. Patrol Journal September, 1939-

  KptLt Patrol Journal.  Sept 1939. U-48 assigned it's initial patrol:  British Isles.  The journey out of port and into open water was uneventful as we made our way to find enemy targets off the English coast. Sept 17, 1939.  Contact is made.  A convoy of small freight vessels steaming north.  The crew skillfully moved … Continue reading The Hunters: Type VIIB U-48 Walter Stohl, Kapitanleutnant. Patrol Journal September, 1939-

Skies Above the Reich. My first campaign: Pt 1

  I have had some solitaire games for a long while.  The first that I owned was a gift to me from my wife when we first got married.  Part of the Ambush! family, she bought Battle Hymn and it's expansion Leatherneck, these basically being Ambush! in the Pacific.  I played them a few times … Continue reading Skies Above the Reich. My first campaign: Pt 1

J162 African Brothers – Dicing 101

  My old friend Will Willow and I got paired up in another on-line tournament and we chose African Brothers for our game. J162 is set in Kenya, in 1940 and features a skirmish between the King's African Rifles  and elements of Africa Orientale Italiana.  Three boards, including one of the 'Fort' boards set the … Continue reading J162 African Brothers – Dicing 101

Hatten in Flames CG1: 9 & 10 Jan, 1945

      Like virtually everyone else who plays Advanced Squad Leader, I pre-ordered Hatten in Flames when the opportunity arose.  When I had it my grubby hands, I was astonished.  Two campaigns, a single beautiful map, and one double sided page of rules.  No new terrain and no new unit types.  Just down and … Continue reading Hatten in Flames CG1: 9 & 10 Jan, 1945

AP34 Bocage Blockage and some other ponderings.

      I normally post a nice AAR of my games after playing them, complete with pictures and whiny commentary.  For a recent ASL scenario I played however, I won't be making much fuss about it. The reason is simple:  AP34 Bocage Blockage went well enough, hell I almost pulled out a win.  Steve … Continue reading AP34 Bocage Blockage and some other ponderings.

Festung Budapest CGIII: City of Eternal Heroes. To the End

      Mike and I got started on day 3 of our Festung Budapest CG and things weren't looking terrible for my Russians.  I had won the first two days, and felt I was in an OK position.  I hadn't suffered much damage and learned my lesson about field phones, but I couldn't help … Continue reading Festung Budapest CGIII: City of Eternal Heroes. To the End

My last three months. A summary

  Well, it's been three months since I last confess...…….er…….submitted a blog post.  Things got sideways for me.  Very busy, a stint in the hospital, a kid graduating college, end of the season at work and things just piled up.  Fortunately, I was able to keep up  with my squad leader games, so a lot … Continue reading My last three months. A summary

Festung Budapest. CGIII City of Eternal Heroes. 3 Feb, 1945

  Mike and I sat down to slug it out in the streets of Budapest for day 2 of our CG.  As recounted in my last blog entry on this CG, I had made fairly solid progress in the north (the Russian right) against some less than eager Hungarian troops, and while they put up … Continue reading Festung Budapest. CGIII City of Eternal Heroes. 3 Feb, 1945

TAC 6 Counterattack at Villers-Bocage

  Let me start by saying I just must have missed something, because I didn't get this scenario. It looks great on paper.  British, Germans, Normandy.  Hedgerows, elite infantry, Cromwells, Tigers and a Firefly.  Sweet, right? It was my turn to attack, and so my German infantry and armor of Schwere SS Panzer-Abteilung 101 were … Continue reading TAC 6 Counterattack at Villers-Bocage

Festung Budapest. CGIII City of Eternal Heroes: 2 Feb, 1945

    After a preliminary scenario to get the feel of Festung Budapest, and for Mike to get the ASL feel back, we embarked upon Campaign Game III: City of Eternal Heroes. The Russian juggernaut in 1945 rolled into Buda and Pest to finish the Hungarian and German forces holding the city.  Our campaign takes … Continue reading Festung Budapest. CGIII City of Eternal Heroes: 2 Feb, 1945

Festung Budapest CG III and Valor of the Guards CG IV. I like BIG ASL.

             It's no secret to the people I play regularly that if I can choose, I would rather play big ASL. By which I mean big, meaty scenarios, lots of units and lots of stuff going on, perhaps not completable in a single day.  These kind of games have a different feel … Continue reading Festung Budapest CG III and Valor of the Guards CG IV. I like BIG ASL.

Ici, c’est la France! and Washington’s War

         Mike and I were making our way through his game collection, playing all the stuff he hadn't been able to play.  From sailing ships to late 50's conflicts, we finished them up with Ici c'est la France! and Washington's War.   Ici c'est la France! After the fantastic Dien Bien Phu … Continue reading Ici, c’est la France! and Washington’s War

Dien Bien Phu: The Final Gamble. Rubber match, scenario A

  Mike and I got together to play the full Dien Bien Phu: The Final Gamble scenario.  Our first two games were Scenario B, which basically cuts the first two strongpoints:  Gabrielle and Beatrice, out of the game and cutting 6 turns.  We took on Scenario A, with the Vietminh starting on the outer edge … Continue reading Dien Bien Phu: The Final Gamble. Rubber match, scenario A

Dien Bien Phu: The Final Gamble. Playing #2- Part 2

  When Mike and I resumed our game, I had moved past most of the outer strongpoints and was approaching the main encampment.  Mike had deftly abandoned each outer strongpoint before I could encircle them, saving his Legionnaires for further fighting later on.  I was right on, or just ahead of the pace I needed … Continue reading Dien Bien Phu: The Final Gamble. Playing #2- Part 2

Dien Bien Phu: The Final Gamble. Playing #2 – Part 1

  After surrounding my French Legionnaires in our first playing, ending with my surrender, Mike and I flipped the game around and it was my turn to attack with the Vietminh.  In both games, we have played scenario B which starts the Vietminh closer to the main fortifications, essentially removing the need for the capture … Continue reading Dien Bien Phu: The Final Gamble. Playing #2 – Part 1

Dien Bien Phu: The Final Gamble Pt.2

  Mike and I got together over the last two game nights and finished up our first playing of Dien Bien Phu: The Final Gamble by Legion Wargames.  We were ready to start the last rain turn, 21-23 April.  After this it was monsoon time for the remainder of the game.  Then things get difficult … Continue reading Dien Bien Phu: The Final Gamble Pt.2

Dien Bien Phu: The Final Gamble. Pt 1

  With Victory Game's Vietnam: 1965-75 put on the back burner for a bit, Mike and I have turned our attention to a different earlier conflict in Vietnam:  Dien Bien Phu.  Any of us who like history know the story of General Giap's Vietminh manhandling artillery into the mountains surrounding the valley in which the … Continue reading Dien Bien Phu: The Final Gamble. Pt 1

TAC 1 Dropping off at Maleme?

  Well, I love ASL because of all the cool stuff you can re-create.  Armored clashes, infantry scuffles, the entire battle of Stalingrad, crossing rivers on boats, gliders and ...........  Paradrops. Pierce Mason is a man on a mission.  He's got like 500 games all going on at the same time and wants to play … Continue reading TAC 1 Dropping off at Maleme?

Berlin: Red Vengeance 1 Tactical Doctrine

  I have owned Berlin: Red Vengeance almost as long as I have been playing ASL.  After collecting all the needed core modules and such, B:RV was the first non official ASL product I ever bought. One of my first PBEM (not VASL) games was B:RV 2  Run For Your Lives against Xavier Vitry many … Continue reading Berlin: Red Vengeance 1 Tactical Doctrine

ASL 87 Good Night Sweet Prince

  Thumbing through my scenarios looking for one to play via PBEM on VASL (only recently figured out what happened to my computer and VASL from before) I stopped on 87 Good Night Sweet Prince.  I have never played one of the two(?) scenarios with the Nimbus motorcycles.  After asking for an opponent at Game … Continue reading ASL 87 Good Night Sweet Prince

Vietnam 1965-1975: part 2, Summer 1965

After our first evening with Vietnam 1965-1975 by Victory Games, we were able to get down to the actions on board during our second night.  Both of us have been reading all the guides and after action reports we can get our hands on.  This campaign generally takes over 120 hours if it is played … Continue reading Vietnam 1965-1975: part 2, Summer 1965